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101. Sticky:[Kronos] Pirate Implants - in Player Features and Ideas Discussion [original thread]
Ravasta Helugo wrote: Steve Ronuken wrote: Harvest mining implants: I've mentioned now As it was around a minute ago, no feedback yet. Yield I suspect is unlikely. Fitting requirements might be interesting, but possibly tricky. Ore bay: ...
- by Steve Ronuken - at 2014.05.23 12:42:00
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102. Sticky:[Kronos] Pirate Implants - in Player Features and Ideas Discussion [original thread]
Harvest mining implants: I've mentioned now As it was around a minute ago, no feedback yet. Yield I suspect is unlikely. Fitting requirements might be interesting, but possibly tricky. Ore bay: I suspect is a 'hell no' How would a mining lase...
- by Steve Ronuken - at 2014.05.23 11:49:00
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103. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Banko Mato wrote: Steve Ronuken wrote: Rowells wrote: NEONOVUS wrote: What does the Material Efficiency skill do now? reduce material requirements up to 10% with 2% per level. Citation needed. Last I saw, it was going to be a ca...
- by Steve Ronuken - at 2014.05.22 18:15:00
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104. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Rowells wrote: NEONOVUS wrote: What does the Material Efficiency skill do now? reduce material requirements up to 10% with 2% per level. Citation needed. Last I saw, it was going to be a cap on the reduction of build costs with multip...
- by Steve Ronuken - at 2014.05.22 16:36:00
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105. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Skytle DblooD wrote: If the JF's now use 50% more fuel will the fuel bay be made bigger to accommodate more fuel or do we have to use some of our reduced cargo space to carry fuel aswell? https://forums.eveonline.com/default.aspx?g=posts&a...
- by Steve Ronuken - at 2014.05.22 11:47:00
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106. Sticky:[Kronos] Hyperspatial Accelerator Modules - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: Hmm another low-sec buff? There have been quite the series of these in the last few weeks; Warp speed mods, Mordus BPCs, the new low-grade pirate implants, extra wormholes. This on top of the sec status tags. Not that I'm com...
- by Steve Ronuken - at 2014.05.22 11:45:00
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107. Sticky:[Kronos] Pirate Implants - in Player Features and Ideas Discussion [original thread]
(caveat: I haven't talked to ccp about the design goals. This is supposition) Why drop things in lowsec? To get people into lowsec, looking for low volume, high value things. More people in lowsec, even if they're just passing through, means mor...
- by Steve Ronuken - at 2014.05.22 11:31:00
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108. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Carniflex wrote: Midori Tsu wrote: is it intended that the JFs won't be able to put on a single T2 CPR? No one uses T2, they are useless. Beta's take 3 CPU, offer the same cap recharge bonus and one percent less shield boost penalty AND a...
- by Steve Ronuken - at 2014.05.22 11:27:00
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109. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Axe Coldon wrote: Steve Ronuken wrote: Worried about your jump freighter? Send it along with a battlecruiser providing armor or shield resist boosts. Should we be worried a CSM member thinks BC's can jump..or does he know something we do...
- by Steve Ronuken - at 2014.05.21 17:02:00
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110. Sticky:[Kronos] Pirate Implants - in Player Features and Ideas Discussion [original thread]
Woo First! Edit: In other news, Woo! More implants, for (hopefully) cheaper!
- by Steve Ronuken - at 2014.05.21 16:51:00
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111. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Worried about your jump freighter? Send it along with a battlecruiser providing armor or shield resist boosts.
- by Steve Ronuken - at 2014.05.21 16:40:00
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112. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Ncc 1709 wrote: you have started in the first post the use of capacitor power relays on jf's when they don't have enough cpu to fit one T2 one, is there any reasoning behind this? The Meta 4 cap relay has a base CPU requirement of 3. This ...
- by Steve Ronuken - at 2014.05.21 16:07:00
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113. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Just a note, if people want to play around with the numbers, EveHQ has the ability to make custom ships, very easily. (load up the ship fitter, then use the HFQ editor, copy one of them, and fiddle with the numbers. Including the role bonuses.)
- by Steve Ronuken - at 2014.05.21 15:03:00
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114. Gecko nerf - in Player Features and Ideas Discussion [original thread]
Are they actively being nerfed, or are the keeping the same stats, but no longer benefiting from the interfacing bonus as much? (I've not checked)
- by Steve Ronuken - at 2014.05.20 19:27:00
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115. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
XxRTEKxX wrote: Where does the CSM currently stand on the proposed new changes? Are they in favor of this direction, or with the majority here who are against the changes? I haven't seen any statements from them yet. https://forums.eveonl...
- by Steve Ronuken - at 2014.05.20 18:40:00
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116. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: Dave Stark wrote: Gizznitt Malikite wrote: I'm sorry, but it is insane to balance agility, speed, capacity, and tank around such a powerful module. which is arguably why rig slots were chosen instead of low s...
- by Steve Ronuken - at 2014.05.19 17:37:00
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117. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
probag Bear wrote: Freelancer117 wrote: You should lower the total ship material costs (including the extra materials pre-Kronos) by between 27 and 30%. Oh hey, there's an actually good suggestion in this thread. I like this. Walter ...
- by Steve Ronuken - at 2014.05.19 11:17:00
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118. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Some things to bear in mind, when you think a developer should respond to you quickly: The developers are, primarily, in Iceland. That's GMT. They don't, in general, work weekends. If they're responding, it's on their own time. So don't expect...
- by Steve Ronuken - at 2014.05.19 05:27:00
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119. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
lombodo wrote: Just out of curiosity.... I fly a Freighter, I should not carry more than a bil worth in cargo to make it worth while for gankers (probably pre-talos rule) With the current changes, I buy the HP rigs and which cost around 1-15b...
- by Steve Ronuken - at 2014.05.18 21:04:00
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120. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Dirk MacGirk wrote: Paranoid Loyd wrote: So lets talk about the HPs of a max cargo rigged freighter, has anyone done the math on how many, catalysts / talos are required after the changes? Yes. Miniluv has and Burn Jita 4 will be both e...
- by Steve Ronuken - at 2014.05.17 23:04:00
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